I'm looking to get ideas to improve the list. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. Hi guys, I'm a new player to Warhammer 40k here but I am veteran of other competitive miniatures games. I think the 2nd Disco Lord (200PT) compares favorably to the 2nd Decimator (170PT), More posts from the WarhammerCompetitive community, Continue browsing in r/WarhammerCompetitive. The Space Marine Legions of the First Founding make up the core factions and conflict of the Horus Heresy. The Nurgle Demons Patrol provides a best-in-class scenario presence and even more buffs for the Daemon engines. I feel that a jump Lord might be more useful in this context. I'd take two disco lords, they give out too much of a buff and are deadly in their own too. id consider giving the disco the MoK and the Talisman of Burning Blood so you can hide him behind obscuring while buffing shooters, then slingshot forward (best if you had warptime). Reading and understanding the rules is important, and the responsibility of every user. Recent Goonhammer Articles. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. Hi, I run a kinda similar list. For the Lord Disco, I will definitely hide him behind terrain until I can get the 4++ cursed earth rolling. I run a similar list, but have an alpha legion batallion (sorcs in hq slots), and then iron warrior supreme command with a daemon prince, LD, MoP. Stoic Advance- Friendly IRON WARRIORS … Master of Possession (Warlord): Insidium, Daemonsmith, Cursed Earth, Infernal Power, Havocs: Sergeant with chain axe, 4* Missile Launcher, Mark of Slaanesh, 3* Khorne Lord of Skulls: Ichor Cannon, Hades Gatling Cannon. I've been playing some test games and I put together a list based on my research and test games. With a new Chaos Space Marine Codex on the way Games Workshop is revisiting all the Traitor Legions. Then, we have the 13 Nurglings to bring objective control. Oblits are kinda in the same boat. In our ninth part of this series (half way! With Lee commanding the his boy with their new 9th edition codex & Pardo leading the Children of the Neverborn list … Works in melee and ranged. Reading and understanding the rules is important, and the responsibility of every user. LoS are hard to move, and can easily get body blocked or shutdown by non infantry. But mostly becuase they are bullet magnets. Thanks for reading. **5x Nurgling Swarms:** 5x Diseased claws and teeth, . What do you do to keep the MoP near the KLoS after turn 1? Of course his rerolls work on the Demon engines too. Daemonsmith, Baleflamer, Insidium, Mark of Nurgle, Warlord, **Master of Possession [5 PL, 95pts]:** Cursed Earth, Infernal Power, Mark of Nurgle, **Chaos Decimator [8 PL, 170pts]:** 2x Butcher cannon, Mark of Nurgle, **Defiler [9 PL, 140pts]:** Defiler scourge, Mark of Nurgle, Reaper autocannon, **Forgefiend [8 PL, 135pts]:** 2x Hades autocannons, Daemon jaws, Mark of Nurgle, **++ Patrol Detachment -2CP (Chaos - Daemons) [32 PL, 10CP, 539pts] ++**, **Daemon Prince of Chaos [9 PL, 200pts]:** Malefic talon x2, Wings, . I'm personally preferring csm over cultists, but I'm not here to open up that discussion. For your list there is a problem that I ran into and that I got the bikes in for. He walks and advance, the goal is not to run straight at the ennemy bit to take advantage of the 48" shooting early on. Also, I'd be targetting that Disco turn 1, as he isn't protected by Look Out Sir, he will struggle to make it to turn 2 without hiding him completely. Finding the points for a sorcerer would probably be very helpful. So we have 52 wounds of Nurglings which I think are the superlative troop choice because of their deep deployment rules. Stay out of range for the first 2 turns and protect key pieces with IW sweet stratagems, Drop Obliterators on second turn and reap priority target off with Methodical Annihilation and Endless Cacophony. They get to objectives FAST. The warlike gun-tribes in the surrounding areas made up the first of the Legion's Marines. My goal for this list, is the Iron Warriors Spearhead detachment is the core of the army, forming a credible ranged threat that is also dangerous in melee. Its a good plan. This sub is actively moderated and curated, and has a very narrow definition for permitted content. So, If you’re interested in starting an Iron Warriors army you will learn everything you need to know below We will talk a little bit about who they are, their play style, and end with a solid 1,000 pt army list with some Iron Warriors tactics. Siege Master- This was the first preview for Iron Warriors. 9th Edition Faction Focus: Chaos Space Marines . Hi guys, I'm a new player to Warhammer 40k here but I am veteran of other competitive miniatures games. Press question mark to learn the rest of the keyboard shortcuts. My biggest scares have been deepstriking or outflanking units that want to tag my big boys. Press question mark to learn the rest of the keyboard shortcuts. I'll consider the LD and CSM change, thanks! New comments cannot be posted and votes cannot be cast, More posts from the WarhammerCompetitive community, Continue browsing in r/WarhammerCompetitive. Epidemius fills the last HQ slot to provide the serious buffs to all of the Nurgle Daemon Engines which is just icing on the cake. You could get a unit of 3 Obliterators for that price (and top up the nurgling squads). Your KLoS are not really made for mowing through small targets and oblits and havocs aren't either. And then the havocs are even more of the same. 9TH EDITION: Sandstone Necrons vs Iron Warriors – The Lists! This sub is actively moderated and curated, and has a very narrow definition for permitted content. You can get warptime in the list for 1cp on the master of possession with the familiar strat. The 3 obliterators are super good, its something i'm considering. So if your opponent has bigger numbers (and morale immune) he could deny your deepstrike and movement. Master of Possession (Warlord): Insidium, Daemonsmith, Cursed Earth, Infernal Power.
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